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Material Artist

Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who’ve shipped products for Autodesk, Electronic Arts, Nike, and Apple. In 2024, we raised a $53M Series B fundraising round with support from top-notch venture capital firms and more than 18 strategic investors—industry leaders in construction, building products manufacturing, and distribution.

About the Job:

We are looking for technical Material Artists with game development experience to join our architecture visualization team and help create high quality environment art assets and scenes. Candidates should have an exceptional understanding of form, shape, structure, color, detail, and silhouette in regard to modeling and texturing along with experience developing and editing procedural and system based materials. They are the types of artists that prefer Substance Designer instead of Painter and have a strong working knowledge of procedural material systems and a passion for authoring technically creative and systematic solutions. The Artist we are looking for has a strong sense of curiosity and internal drive to learn and master our internal proprietary procedural material system and libraries.

Higharc is fully remote; this role can sit anywhere in the continental US.

  • Candidates must submit an online portfolio, and may require an art test*

Responsibilities:

  • Create and refine detailed photo-realistic and representational materials that are visually and technically industry leading

  • Organizing and running material based projects with clarity and individual ownership

  • Create benchmark art assets and best practices guides

  • Ensure that material assets meet the performance and memory requirements

  • Develop procedural and system based materials required for PBR based environments

  • Contribute to improvement of environment art pipelines and asset quality

Requirements:

  • 3+ years professional experience creating high quality, game ready environment assets

  • Have shipped at least 1 major game title authoring and managing a library of materials

  • Can demonstrate an incredible portfolio with the best examples of realistic materials and texture systems

  • Expert knowledge of PBR based realistic texture/material pipelines and toolsets (including Adobe Photoshop, Substance Designer)

  • Solid understanding of procedural texturing techniques and HDR pipelines

  • Able to work independently to a high level of quality solving visual and technical challenges

  • Self-driven with strong communication skills and are comfortable working in an environment of honest feedback and iteration

  • Detail focused with an eye toward accuracy and consistency with the ability to build accurate material assets from physical samples or reference images

  • Experienced managing texture and shader efficiency

  • Proficient in UV layout and lightmap authoring and editing

  • A passion for interior and architectural design

Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company. Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.

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CEO of Higharc
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Marc Minor
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Average salary estimate

$105000 / YEARLY (est.)
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$80000K
$130000K

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Higharc is the all-in-one web platform that simplifies, connects and improves each step of design, construction and sales for home building. Higharc’s software solution seamlessly creates and integrates everything needed to design a home, sell ...

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Full-time, remote
DATE POSTED
July 12, 2025
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