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Job details

Rendering Engineer

That's No Moon is an independent studio focused on narrative-driven AAA game experiences, seeking a skilled Rendering Engineer to develop high-quality real-time graphics by collaborating with artists, designers, and narrative teams.

Skills

  • Strong C++ programming knowledge.
  • Proficiency with frame debuggers such as RenderDoc, PIX, or RazorGPU.
  • Experience using software profilers for performance measurement.
  • Familiarity with shading languages, especially HLSL.
  • Experience with Unreal Engine.
  • Strong problem-solving and math skills.

Responsibilities

  • Own medium-scale rendering features and drive them to completion.
  • Implement and maintain production-quality C/C++ features, tools, and workflows.
  • Analyze, modify, fix, and profile existing rendering systems.
  • Communicate feature functionality clearly to stakeholders and team members.
  • Provide communication updates and coordinate production scheduling and priorities.

Benefits

  • Medical, dental, and vision coverage.
  • 401(k) matching.
  • Flexible paid time off.
  • Supplemental life and disability insurance.
  • Potential eligibility for equity and profit sharing.
To read the complete job description, please click on the ‘Apply’ button

Average salary estimate

$107500 / YEARLY (est.)
min
max
$83000K
$132000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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MATCH
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FUNDING
DEPARTMENTS
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
HQ LOCATION
No info
SALARY RANGE
$83,000/yr - $132,000/yr
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
July 12, 2025
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