Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Senior Tools Engineer to lead development of next-generation game development tools. This role requires an engineer who has independently built complete software systems from scratch - not just enhanced existing engines or specialized in single domains. The ideal candidate can own entire application lifecycles while effectively translating senior technical vision into executable team plans.
Job Type: Full-Time
Location: Beverly Hills, CA
Primarily remote; in-person presence required for select meetings or events.
Lead a small team (3-4 people initially) in developing proprietary game development tools
Own complete application development cycles from UI/UX design through backend systems and deployment
Design and implement node-based visual workflows and editor interfaces
Create intuitive map-based tools for assigning systems and behaviors to game objects
Build data persistence layers, networking components, and integration APIs
Work directly with a veteran lead architect (20+ years, commercial engine development) to execute on established technical vision and architecture
Present development progress and milestones to leadership team
Plan and coordinate development milestones to enable focused execution by technical leadership
Serve as organizational layer between high-level architecture and day-to-day implementation
Prototype and iterate on user-facing development tools and workflows
Must have built complete software applications from scratch (not engine modifications or feature additions)
5+ years building full-stack systems independently - UI, backend, database, deployment
Strong C++ proficiency with game/tools development experience
Proven ability to translate senior architect guidance into executable team plans
Experience leading 2-4 person engineering teams through complete project lifecycles
Multi-engine background (Unity, Unreal, proprietary) with cross-platform deployment experience
Track record of user-facing tool development and editor interface creation
Comfortable executing within established technical architecture (not driving architectural decisions)
Experience with project planning, milestone tracking, and presenting progress to leadership
Portfolio demonstrating complete applications built from scratch
Experience shipping as primary/sole developer on medium-sized software projects
Node-based visual scripting systems or workflow tool development
AI/ML integration experience in game development contexts
Cross-platform development (web, desktop, mobile)
Database design, networking, and system integration expertise
True focus on work/life balance
Paid company holidays, vacation, and separate sick leave
We offer medical, dental, vision, and Life/LTD
401k with company match
Salary Range: $120,000 to $155,000
If you're a highly capable full stack engineer ready to lead by doing, we'd love to hear from you.
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